Tengist GD – Version 1.1.0.0 – Now available!

After the slight delay we’ve experienced, the latest version of Tengist GD is finally here!

Changes:

-The player slows down when catching breath from sprinting
-The gun turns as the player does, and the crosshair moves accordingly
-Crosshair now changes color depending on what the player is looking at
-Crosshair increases in size depending on how close to an item or enemy is
-Enemies move faster, deal more damage and take more hits to die
-Game is now available in Catalan and Spanish
-In game font changed

Screenshots:

Download now!

Tengist GD 1.1.0.0 will need to be delayed for the time being.

I regret to inform you guys that Tengist GD’s latest update will have to be postponed. 

To make a long story short, my PC broke down, so I sent the hard drive to get fixed, but got a refund instead, and had to buy a new hard drive, which won’t be here on time to get the game released. I’ve tried using my old laptop, but that is so slow and unresponsive that I have a headache using it…

So sorry guys… The game is ready. I just need to released it…

Tengist GD 1.1.0.0 Announced!

I’m announcing a new version of Tengist GD: Version 1.1.0.0

It’s not going to be a big update, and the changes will be mostly aesthetic, but they’re changes we need feedback on nevertheless!

The update will come out on the 31st of July.

That is all.

Tengist GD 1.0.0.0 Released!

The final release of Tengist GD is here! Any suggestions or bug reports from here on out will be implemented in Rossies 3D and Camerageddon.

Changelog

  • Levels 8-10 added
  • You can now pass through dead enemies
    • Enemies now drop off ammo, armour or health
  • Scots, Scottish Gaelic, Focurc, Italian and Pirate translations added
    • Language selection screen now appears before the main menu
  • The menus have been restylised
    • Added graphics and sounds options which load and save
    • Confirmation menus now appear when the user quits or returns to the main menu
  • Status Messages added
    • Levels now have introductions telling the user which level they’re on
    • Messages telling the player if they need keycards to open doors now added
    • Messages telling the player what they picked up have been added
  • Level 5 is heavily modified to reduce slowdowns
  • Doors no longer shut down on players under it
  • Keycards have been removed from level 7
  • FPS gun/arms no longer go through walls or objects.
  • You can now load and save your progress.
    • You can also delete your save (Shift+Del) at “Load Saved Game”
  • Game modified to only render what is in the current room(s)

Screenshots

Download

Here!