Hypnofire 3D released!

Well, it’s finally here and for the first time in my life, it’s on schedule!

I introduce to youse: Hypnofire 3D!

Click here to download the game!


New Hypnofire 3D countdown and RSS

Gamerstorm Developers Blog

I’ve added a countdown to a release date I have set for Hypnofire 3D, let’s see if I can stick to this…
Also, I have an RSS feed for updates for each build I make of the game, where I comment on what changes, although you I don’t think you can see anything more than that… enjoy!

View original post

Merry Christmas to all!

A Merry Christmas to all from all of us here at Gamerstorm!

A wee update on projects going on, Hypnofire 3D is in development and is mare productive than ever! I can’t be bothered to give more detail, and it might be to complex for some folk readin this. (That’s what out Development Blog is for!)

Although I’m gonna take a haitus until January, or whenever I feel like working on stuff again, whatever comes sooner!

So aye, have a Merry Christmas, a Happy Hanukkah, a Happy Kwanzaa! …What else is there… have a Merry Festivus (3 days late)… ?

Anyway, I’ll see youse in January, maybe sooner!

I’ll be on a hiatus for a bit, thanks to my uni…

Gamerstorm Developers Blog

Okay, I know I haven’t been posting here in ages (at least not in English), but I have been working on Hypnofire 3D for a good bit, and I have made a wee bit of progress since my last post.

For example, I managed to add swaying animations to the spaceship player, and boosters!

Godot Engine - Hypnofire 3D - spaceship.xml_018

Godot Engine - Hypnofire 3D - spaceship.xml (-)_019

However, I’ve been having an issue with making the spaceship fire rockets, whenever I test it, the game just closes without an error, which is very strange…

However, I can’t worry about that right now, because I have to do another project for my university course, which is a game which is being made in *shudder* gamemaker…

So I’m going to have to finish that off before going back to any other projects of my own, and I have a few weeks to finish it. (Luckily, I made the game pretty simple)

So I’ll see youse…

View original post 5 more words

We’re scrapping what we have of Rossies 3D and Tengist, and starting over.

Gamerstorm Developers Blog

Yep, you read that right, we’re scrapping our work of Rossies 3D and Tengist, but we’re not cancelling it, we’re just restarting development.

Wasn’t that what 3D Realms kept doing with Duke Nukem Forever? Well… yeah, they did, but hopefully, things will be different, we’re hoping that, unlike Duke Nukem Forever, we’ll have a sense of direction, and have an idea where we’ll head….

View original post 408 more words